关于第五代肖像制作工艺
About the 5th generation of portrait production craft

2023-06-19

关于第五代肖像制作工艺
About the 5th generation of portrait production craft

2023-06-19

孑木本身是漫威和DC电影的爱好者,同时也是一名肖像雕塑的爱好者,所以他不断升级肖像制作的工艺,力求做出他最满意的电影角色形象作为纪念。

肖像制作工艺包含了雕塑,3d打印,涂装3个部分,从泥塑雕塑到虚拟雕塑,孑木一直在适应和调整软件与机器,力求将这个三个部分统一起来,规范制作的流程和工艺。因此下面多个部分来详细介绍新的4代肖像制作工艺,此外还有网站的一些更新与变化。

As a fans of Marvel and DC movies himself, and a enthusiasts of portrait sculpture, Jim continues to upgrade his craft of portrait making, striving to make his most satisfying images of movie characters as souvenirs.

Portrait production craft contains sculpture, printing, painting 3 parts, from clay sculpture to virtual sculpture.Jim has been adapting and adjusting the software and machine, and strive to unify this three parts, standardize the process and technology of production. Therefore the following sections to introduce in detail the new 4th generation of portrait production craft, in addition to some updates and changes to the website.

1. 版本命名|Version Naming

利用3d制作的优势,孑木每一个作品会制作多个版本,然后对比、修改形成最终的版本,因为之前的工艺不是很成熟,所以发布了中间版本的V2.1.8,随着工艺的成熟,以后我们不会再发布中途版本和测试涂装版本,只发布作品最后的正式版本,本此最新的头雕版本是V4.2.3,最新的胸像版本是V3.0.8。

关于V4.2.3:

第一位数字“4”表示第四代肖像制作工艺。

第二位数字“2”表示不同的大型结构或者表情,被称为“大版本”,从渲染图可以明显看出4.0,4.1,4.2之间的差别。

第三位数字“3”表示不同细节的变化版本,被称为“小版本”,从4.2.0, 4.2.1, 4.2.2 and 4.2.3的渲染图看不出明显的差异。

Take advantage of 3d sculpture, Jim will make multiple versions of each work, then compare and modify to form the final version, because the previous craft is not very mature, so the intermediate version V2.1.8 was released, with the maturity of the craft, we will not release the midway version and test painting version, only the final official version will be released. this latest version of the head sculpture is V4.2.3, the latest bust version is V3.0.8,

About V4.2.3:

The first digit “4” indicates the fourth generation of portrait production craft.

The second digit “2” indicates the version number of the main structure or expression,  It is called  “major version“. the difference between 4.0, 4.1 and 4.2 can be clearly seen in the rendering.

The third digit “3” indicates the detail change version, It is called  “minor version“. no significant differences can be seen in the renderings from 4.2.0, 4.2.1, 4.2.2 and 4.2.3

2. 雕塑工艺|Sculpture Craft

有时候涂装后的最终模型和雕塑的模型完全不同,这是因为肤色和灯光对于雕塑的干扰和涂装者与雕塑者不是同一人所致,因此4代工艺用回了2代工艺借鉴的CG模型的制作方式,并且加以升级。也就是在电脑中进行预涂装,然后加上模拟真实的灯光环境形成渲染图去对比模型的相似度,预涂装不是最后肖像的最终涂装结果,但是也基本是模型的大致样貌和表情。另个一作用就是保持涂装者与雕塑者的创作一致性,有关涂装的部分在4.涂装工艺下介绍。

Sometimes the final painted model is completely different from the sculpted model, this is because of the interference of skin color and lighting for sculpture and the fact that the painter and the sculptor are not the same person. Therefore, the 4th generation craft use back to the 2nd generation craft, that is, borrowed from the CG model production method, and upgrade it. that is, pre-painting in the computer, and then add the simulation of the real lighting environment to form a rendering to compare the similarity of the model, pre-painting is not the final painting result, but also basically the general appearance and expression of the model. Another function is to maintain the creative consistency between the painter and the sculptor. this part about painting is introduced under 4. painting craft.

雕塑模型方面4代工艺的变化有:

For sculpture models,the changes in the 4th generation craft :

  • 结构和表情的自然程度
  • Naturalness of structure and expression

这下列图片是V4.2.3渲染、V2.1.8渲染图、参考照片三者之间的对比,虽然参考照片与模型并非同一表情不能完全对应,但是可以做结构上的对比。从而可以看出V4.2.3形象上更加还原剧照和电影形象,表情和肌肉也更加的自然。

The following images are a comparison between V4.2.3 rendering, V2.1.8 rendering, and reference photos, although the reference photo and the model are not the same expression, can not be fully corresponded, but can do structural comparison. Thus, we can see that V4.2.3 image is more restored to the stills and movie image, and the expression and muscles are more natural.

  • 结构的准确性和细节的丰富程度
  • Accuracy of structure and richness of detail

4代工艺具有更高的结构准确度和更加丰富的细节,因为五官中,因为耳朵是随表情和年龄变化最小的器官也是最复杂的器官,因此我们用双耳的对比图来展示结构的准确性,并且用脸上的痣这种小细节来展示4代工艺的细节程度。

the 4th generation craft has higher structural accuracy and richer details,In the facial organs,because the ear is the organ that changes the least with expression and age and is also the most complex organ, we used a comparison renders of both ears to show the accuracy of the structure and used a small detail like a mole on the face to show the level of detail in the 4th generation craft.

3. 3D打印工艺|3d print Craft

再好的模型也要用打印表现出来,我们从前几代就一直注重打印的工艺,4代工艺孑木更加规范了打印的流程和细节。

The best models also need to print performance, we have been focusing on the printing craft from the previous generations, 4th generation craft Jim more standardized the printing process and details.

  • 使用的树脂和打印的方式
  • The resin and the way of printing

以前有接触过打印品的收藏者遇到过模型开裂的情况,如下图所示,形成的原因是多方面的,因此我们从各个方面针对性的采取措施去避免这种情况的出现,包括:用最好的头雕树脂,并且不惜材料的全实心打印(因此我们的头雕重量上也更重)和特殊的固化方式等。

Previous collectors who have come into contact with the printed models have encountered cracking of the model, as shown in the picture below, Therefore, we take targeted measures to avoid this situation from all aspects,include:use best resin, and All solid printing regardless of material consumption(so our headsculpture is heavier in weight) and special curing method, These measures can basically prevent this from occurring.

  • 打印的模具
  • Printed molds

4代工艺的每一颗头雕都是独立模具,不是简单的批量复制,每一颗头雕会打印上作品的英文简称、版本号、和工作室的印章,并且每一颗头雕有部分头发不同,并且会打印上不同的编号,如果再加上K的涂装创作所以每一颗头雕不可能完全一致,因此每一颗头雕都是独立的作品。如下图所示

Each head sculpture of the 4th generation craft is an individual mold, not simply a mass reproduction, Each head sculpture will be printed with the abbreviation of the artwork, the version number, and the studio’s seal, and each head sculpture has a different part of the hair and will be printed with a different number, If adding the K painting creation so each head sculpture can not be exactly the same, so each head sculpture is an individual artwork. As shown in the picture below.

  • 3D打印的精度
  • Precision of the 3Dprint

 4代工艺也规范了打印的精度,因为我们拥有市面上最高精度的3d打印机和性能最好的树脂,所以机器和树脂的因素可以忽略。在参数调整方面,要求皮肤的纹理清晰可见,随角色年龄的增大也会加深。如下图所示

the 4th generation craft also standardizes the accuracy of printing, because we have the highest precision 3d printer in the market and the best performance resin , so the factors of machine and resin can be ignored. In terms of parameter adjustment, requiring the skin texture to be clearly visible and deepen with the age of the character. As shown in the picture below..

  • 模型矫正
  • Model Correction

因为最后的实体模型不是直接制作的3d模型,中间有打印的过程,便有打印机器和树脂影响的问题,因为我们已经使用了最好的树脂,因此有关树脂的影响可以忽略,主要是打印机和参数的问题,因此孑木又加了一道模型矫正的工艺意保证打印品基本的与3d制作的模型一致,每次打印测试采用空心半头部打印和全头打印3次测试以上,并进行修改,最后确定后才是正式打印。

Because the final printed model is not direct 3d model, the middle of the printing process, there will be printing machine and resin impact problems, Because we have used the best resin so the impact of the resin can be ignored, the main problem is the printer and parameters, so Jim added a model correction craft to ensure that the printed models are basically the same as the 3d model. Each print test using hollow half-head printing and full-head printing for more than 3 tests and modifications, and finalized before the official printing.

  • 模型的精修
  • Refinement of models

 4代工艺也规范了打印时支撑的添加和打印后的模型处理,尤其打印模型的背面不能有明显的支撑残留痕迹,出现这些一律归为瑕疵品而毁掉,这个从前几代就在做,接触过我们模型的收藏者应该有体会。如图下图所示

 the 4th generation craft also standardizes the addition of print support and the processing of the model refinement after printing, especially the back of the printed models cannot have obvious traces of support residue. All of these appearances are classified as defective and destroyed, this has been done in previous generations, and collectors who have contacted our models should have experience. As shown in the picture below.

4. 涂装工艺|Painting Craft

涂装必须按照雕塑者的意图(年龄,表情,眼神)才能有很好的作品表现,最理想的情况是雕塑者来涂装自己的作品,但是孑木现在的涂装水平还不足,所以我们采取和涂装师合作的方式来完成作品,主流涂装艺术者们涂装水平差别并不是很大,主要还是色彩的风格差别。所以今后所有孑木的正式肖像作品都不会再有单独的白模,都是涂装的完整作品。如下图所示。

The painting must be in accordance with the sculptor’s intention to have a good performance, the most ideal situation is the sculptor to paint their own work, but the Jim now the level of painting is not enough to have a good performance, So we took a collaborative approach with K to complete the artwork. The difference in painting level between mainstream painters is not that big, but the main difference is the style of color. Therefore, all future Jim’s official portraits artwork will no longer have unpainting molds, It’s all painted version. .As shown in the picture below.

整个涂装的流程是:

The whole process of painting is:

  • 孑木先在电脑预涂装
  • Jim pre-painted in the computer first

关于涂装的流程是孑木先在电脑中完成初步的预涂装,预涂装作用不是完全还原肤色,而是规定了眉毛的大小方向,瞳孔和虹膜的大小与位置,嘴唇的色彩边界,眼线的长短,基本确定了人物的表情与造型。

About the painting process is jim first in the computer to complete the initial pre-painting, The role of pre-painting is not to completely restore the skin tone. Instead, it defines the size and direction of the eyebrows, the size and position of the pupils and iris, the color border of the lips, and the length of the eyeliner, which basically determine the expressions and shapes of the character.

  • 涂装师的正式涂装
  • painter’s official painting

涂装师开始正式涂装后也会根据孑木已经预先涂装这些位置和大小进行上色,这些基本是固定死的,涂装师的艺术发挥的部分是根据照片进行肤色的润色与还原,并且酌情的添加面部的阴影以使得模型更加的立体,所以虽然涂装结果可能与渲染图不一致。但是角色最终的大致表情和样貌是可以通过渲染图看出来的。有时候会根据涂装再修改模型,但因为已经经过电脑预涂装的这种修改的可能性很小,很多时候试涂装效果不错就是正式作品。如此的流程保证雕塑者和涂装者创作的一致性。

painter’s test painting will also be based on Jim has pre-painted these locations and sizes for coloring. These are basically fixed, and the part of painter’s art creation is to touch up and restore the skin tone of the model according to photo, and add facial shadows as appropriate to make the model more three-dimensional, so although the painting result will be inconsistent with the rendering, but the final general expression and appearance of the character can be seen through the rendering.After painting, sometimes the model will be modified again according to the result of painting, so as to achieve the best result.After painting, sometimes the model will be modified again according to the result of painting, so as to achieve the best result.Such a process ensures the consistency of the sculptor and the painter’s creation. As shown in the picture below.

  • 涂装作品的差异化
  • Differentiation of painted artworks

涂装是艺术创作,不是工业生产,不可能每一个作品都完全一致,虽然涂装有时候也会略微不同,但绝对不会出现不好的作品,我们会监理涂装的过程,如果涂装有失误,会让涂装师修改或重涂,所以正式作品的不同只是好与更好,并且涂装也是一个循序渐进的过程,理论上在第一颗样品涂装出来后,是越涂到后面作品品质越好,从2.0的中途版本的涂装就可以知道,好的涂装有时候是试出来的,哪怕你水平再高也对角色、对雕塑者的作品有一个了解的过程,如下图所示,K再与孑木没有磨合的情况下的涂装到中期的涂装,到最后一个涂装都在进步,哪怕是 Yelim(中国收藏者俗称崔爷)第一次涂装和后来的涂装也差异非常大。所以孑木也采取和K深度的沟通以完成最好的作品,鉴于手工作品有差异的缘故,正式完成的所有作品具体每一个作品如何具体处置,由孑木自己决定。

Painting is an artistic creation, not an industrial production, it is impossible for every work to be exactly the same, although painting can sometimes be slightly different, but there is absolutely no bad work, we will supervise the painting process, If there is a mistake in painting, it will let painter modify or repaint, so the difference between formal works is just good and better, and painting is also a gradual process, Theoretically, after the first sample is painted the later the painted works, the better the quality of the works, from the 2.0 midway version of the paint can be known, good painting is sometimes tried and tested, even if level is high, there is a process of understanding to the role an the sculptor’s work, as shown in the picture below, the painting in K and jim without familiarity, to the mid-term painting, to the last painting are progressing, even Yelim first painting and later painting is also very different. So Jim also took and K in-depth communication to complete the best work, in view of the differences in handmade works, it is up to Jim to decide exactly what to do with each of the officially completed works.

5. 作品的发布|The release of artwork

  • 网站搜索功能
  • Site search function

网站在电脑端和手机端上线了搜索功能,可以根据关键词搜索网站的所有内容,如图所示.

  • 作品更新与发布
  • Artwork update and release

今后作品在计划页面按版本编号发布时会发布相应的渲染图,如果有渲染图则版本标题后有“渲染图”的字样,配合网站搜索功能,关注者可以通过下列关键字搜索渲染图,“渲染图”、“4.2 渲染图”、“CA2014 渲染图 ”

In the future, when the work is released by version number on the project page, the corresponding rendering will be released, and if there is a rendering, the version title will be followed by the word “render”,  with the site search function, Followers can search for renderings by the following keywords , “render” , “4.2 render” ,  “CA2014 render”.

因为K的涂装创作本来就是独立创作不是批量生产,以后孑木工作室的头雕也不会有批次货,每一颗都是独立涂装,K会尝试涂装变化以达到最好的效果,所以每一颗也不尽相同,因此我们将一颗一颗按编号的发布涂装作品的照片。搜索下列关键词可以查找每一颗头雕的涂装照片,“照片”,“N02 照片”,“CA2014 照片”,“CA2014 N02 照片”。

Because K’s painting is an independent creation, not a batch production, there will be no batches paintings of headsculptures in the future, each one is painted independently, and K will try to paint variations to achieve the best effect, so each one is not the same, Therefore, we will release the painted headsculpture one by one according to the number. Search for the following keywords to find photos of each painted headsculpture , “photo”, “N02 photo”, “CA2014 photo”, “CA2014 N02 photo”.

最后|the last

4代工艺并不是孑木的肖像艺术研究的最终完成,它只不过是相对最成熟的一代工艺,孑木将持续的研究下去。有关正式作品请关注计划页面的更新(计划页面)

The 4th generation craft is not the final completion of Jim’ portrait art research, it is merely the most mature generation of the craft and Jim will continue to research. Please follow this page about official artwork (计划页面)